How I doubled expected
registration and app
sign up in 3 months



As the consulting UX/UI designer for Sprocket, I tackled the lack of any native mobile app for reporting and recovering stolen bikes. I led the full process — competitive analysis, user research, interviews, and iterative design through a high-fidelity prototype. The launch doubled the expected 1,500 registrations and sign-ups within three months.
The Backstory
The Client Challenge


The UX Process


Iterate & Conquer




The Solution












Challenges
Frequently Asked Questions
What was the challenge behind the Sprocket case study?
There was no native mobile solution for reporting and recovering missing or stolen bikes. My market research found that the competing products all lacked at least one of four things: availability in the US, a native mobile app, a stolen-bike feed, and messaging capabilities.
What was Emily's role on Sprocket?
I was the consulting UX/UI designer. The founder reached out to me to consult on the design, and I led the full-scope research and design process from discovery through a high-fidelity prototype.
What was Emily's design process and approach on Sprocket?
I ran comprehensive discovery and research, including competitive analysis, user interviews and surveys, empathy mapping, and feature prioritization. For design I used a 'start loose, finish tight' approach, sketching and mind mapping before high-fidelity mockups, then let moderated and unmoderated user testing inform my final choices.
What were the measurable results of the Sprocket project?
We expected 1,500 registrations and sign-ups in the first three months and received double that. We attribute the adoption to buy-in from universities, police departments, and bike retailers.
What tools and methods did Emily use on Sprocket?
I used Slack, Loom, Google Calendar, Notion, and Miro. My methods included competitive analysis, user research and interviews, surveys, personas, priority mapping, mind maps, user flows, wireframes, mockups, prototypes, and both moderated and unmoderated testing.